Posts

  • Everyone Lies: Part 2

    In PART 2, we discuss what is a lie and what is not, and how Kant argue about it, and how far are we from actual truthfullness.

  • Killing Ego: Part 2

    In this part, I want to introduce a mathematical framework on seeing the world without ego and how to optimzie our life and our society. This framework closely resemble Markov Decision Process and Reinforcement Learning litreture and allows a both representation and optimization.

  • The Final Game

    Game Theory describes the strategic interactions between rational decision-makers. It appears in economics, political science, psychology, and even biology. Almost any situation where multiple parties make decisions can be understood through it. While each isolated game may have an optimal strategy, the deeper purpose is to understand how strategies behave across repeated interactions over time. This introduces ideas of cooperation, trust, and loyalty, where short-term sacrifices can lead to better long-term outcomes.
    Yet sometimes we face a final game, a moment where no future interaction exists. At that point, long-term considerations disappear, and the true priorities of each player come to the surface.

  • Killing Ego

    Actions have consequences. Actions affect the state of the world. Actions can be rewarded or punished, respected or disliked—but it is always the actions, not the person, that carry the moral weight.

  • Everyone Lies

    We all need a story to navigate our lives and that story usually has one conclusion: We deserve more.

  • Persian Poem: Going from A to Z and Coming back

    امروز بنظرم خیلی جالب اومد که کلمه “بی” و “با” معنی مخالف هم رو داره ولی یکیشون “الف” حرف اول الفبا رو داره و دومی “ی” که حرف آخره. با خودم گفتم چندا کلمه دیگه میشه این مدلی پیدا کردن که معنیشون تو فارسی تا حدی عوض بشه و در نهایت به یه چیزی تو مایه های شعر پایین رسیدم :دی

  • Introducing MahiTime: Redefining Our Measurement of Time

    If you, like me, have OCD and crave precision and order in all things, you might be frustrated with our current concept of time. Random numbers, errors, and patches in our calendars can be quite annoying. So, I propose a new concept of time units to fix these imperfections—or at least, I’ll die trying.

  • The Game of Clue: An Information Theory Perspective

    The classic board game “Clue” has entertained countless individuals, inviting players to dive deep into a mystery using wit and deduction. But beneath its playful exterior lies a mathematical tapestry woven with probabilities and information. In this exploration, we embark on an information theory analysis of “Clue,” revealing the intrinsic entropy and the enlightening information gains as players receive their cards.

  • Neural Turing Machine

    Neural Turing Machine (NTM) is one of the first practices for utilizing an external memory to improve neural network performance; It aims to learn how to use a memory bank and act like a computer program to achieve a more generalized solution with fewer samples. This post discusses how NTM interacts and utilizes memory and tricks for a robust implementation.